dc.contributor.author | Thashani, E.W.A | |
dc.contributor.author | Smarasinghe, G.D | |
dc.contributor.author | Kuruppu, G. N | |
dc.date.accessioned | 2025-10-07T05:26:34Z | |
dc.date.available | 2025-10-07T05:26:34Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | http://repository.ou.ac.lk/handle/94ousl/3567 | |
dc.language.iso | en | en_US |
dc.publisher | The Open University of Sri Lanka | en_US |
dc.subject | Gamification | en_US |
dc.title | Impact of online gamification preferences on brand engagement and brand attitudes: a case of millennial customers in the Sri Lankan mobile service industry. | en_US |
dc.type | Article | en_US |